CHANGE (RATIFIED)
CCR-2026-07-04-MORALE
Morale affects card availability during combat, superseding the after-combat rule. Ratification redraws that scope of intent; it cannot reach the unrelated scale goal.
A changing game with demanding simulation goals makes the reconciliation problem concrete without narrowing PlotWarden to games.
A ratified crew-rules change is the shared scenario used across Black Skies, Reconciliation, Workers, and Evidence: morale now affects card availability during combat, superseding the after-combat rule. Its dependency record includes gameplay rules, the Unity-facing action menu, backend combat validation, persistence of crew state, doctrine tests, and, where timing interacts with the tick budget, the performance budget. These links are the proposed causal surface to inspect; they are not a claim that every dependency has already been recovered automatically.
The long-term goal of 10,000 simultaneous captains at full simulation speed belongs in the Ratified Intent Graph. It is not a benchmark result and is never presented as one. The proving-ground scenario leaves it untouched: a crew-rules source cannot reach the scale goal.
Authority: ratified · Epistemic support for achievement: not claimed
The ratified revision redraws the crew-combat subgraph of Intent and advances the epoch. PlotWarden traces the rule through backend validation, the Unity action menu, doctrine tests, tutorials, and running work; the scale target sits outside the change's scope and is untouched.
Intended behavior, demonstrated records, and unproven claims remain separate.
Intended
Approximately 10,000 simultaneous captains at full simulation speed is ratified product intent.
Inspect the recordUnproven
The site does not claim that target has been achieved or that the full dependency frontier is recovered today.
Inspect the recordNEXT RECORD
Trace the benchmark change